SuperShipped // Item 01

SNIPPET VIEW

Live Render

HTML CODE

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Evolute | Institutional Crypto Infrastructure</title>
    <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/geist@1.3.0/dist/fonts/geist-sans/style.css">
    <style>
        :root { 
            --primary-orange: #ff7e33; 
            --bg-dark: #050302; 
            --font-geist: 'Geist Sans', -apple-system, BlinkMacSystemFont, sans-serif;
        }

        * { margin: 0; padding: 0; box-sizing: border-box; }
        
        body, html { 
            width: 100%; height: 100%; 
            background: var(--bg-dark); 
            color: white; 
            overflow: hidden; 
            font-family: var(--font-geist);
            -webkit-font-smoothing: antialiased;
        }
        
        #canvas { position: fixed; top: 0; left: 0; width: 100vw; height: 100vh; z-index: 0; }

        .overlay { 
            position: relative; z-index: 10; 
            width: 100%; height: 100%; 
            display: flex; flex-direction: column; align-items: center; 
            background: radial-gradient(circle at center, transparent 0%, rgba(0,0,0,0.4) 100%); 
            pointer-events: none; 
        }
        
        nav, main, .bottom-logo { pointer-events: auto; }

        nav { width: 100%; display: flex; justify-content: space-between; padding: 40px 60px; align-items: center; }
        
        .logo { 
            font-size: 1.4rem; 
            font-weight: 700; 
            letter-spacing: -0.05em; 
            text-transform: lowercase; 
        }
        .logo span { color: var(--primary-orange); }

        .nav-pill { 
            background: rgba(255, 255, 255, 0.03); 
            border: 1px solid rgba(255,255,255,0.1); 
            padding: 8px 24px; 
            border-radius: 40px; 
            backdrop-filter: blur(12px); 
            display: flex; 
            gap: 20px; 
        }
        
        .nav-pill a { 
            color: rgba(255,255,255,0.5); 
            text-decoration: none; 
            font-size: 0.85rem; 
            font-weight: 400;
            transition: color 0.2s ease;
        }
        .nav-pill a:hover { color: white; }
        
        .hero { 
            flex: 1; 
            display: flex; 
            flex-direction: column; 
            justify-content: center; 
            align-items: center; 
            text-align: center; 
        }

        .badge { 
            background: rgba(61, 31, 13, 0.4); 
            border: 1px solid var(--primary-orange); 
            color: var(--primary-orange); 
            padding: 5px 14px; 
            border-radius: 20px; 
            font-size: 0.7rem; 
            margin-bottom: 24px; 
            text-transform: uppercase; 
            letter-spacing: 0.1em;
            font-weight: 600;
        }
        
        h1 { 
            font-size: 5rem; 
            font-weight: 400; 
            letter-spacing: -0.06em; 
            margin-bottom: 18px; 
            line-height: 1.05; 
        }

        p { 
            max-width: 580px; 
            color: rgba(255,255,255,0.45); 
            line-height: 1.6; 
            margin-bottom: 35px; 
            font-size: 1.1rem;
            font-weight: 300;
        }
        
        .btn-white { 
            background: white; 
            color: black; 
            padding: 14px 32px; 
            border-radius: 40px; 
            border: none; 
            font-weight: 600; 
            cursor: pointer; 
            font-size: 0.95rem;
            transition: transform 0.2s ease, opacity 0.2s ease; 
        }
        .btn-white:hover { transform: translateY(-1px); opacity: 0.9; }

        .btn-dark { 
            background: rgba(0,0,0,0.6); 
            color: white; 
            padding: 14px 32px; 
            border-radius: 40px; 
            border: 1px solid rgba(255,255,255,0.15); 
            margin-left: 12px; 
            cursor: pointer; 
            font-weight: 500;
            font-size: 0.95rem;
            backdrop-filter: blur(10px);
        }
        
        .bottom-logo { 
            position: absolute; 
            bottom: 50px; 
            width: 80px; 
            height: 80px; 
            background: radial-gradient(circle, #ff9e44 0%, #000 75%); 
            border-radius: 50%; 
            display: flex; 
            align-items: center; 
            justify-content: center; 
            box-shadow: 0 0 40px rgba(255, 126, 51, 0.4); 
        }
    </style>
</head>
<body>

    <canvas id="canvas"></canvas>

    <div class="overlay">
        <nav>
            <div class="logo">evolute<span>.</span></div>
            <div class="nav-pill">
                <a href="#">Network</a>
                <a href="#">Staking</a>
                <a href="#">Governance</a>
                <a href="#">Docs</a>
            </div>
            <button class="btn-white" style="padding: 9px 22px; font-size: 0.85rem;">Launch App</button>
        </nav>

        <main class="hero">
            <div class="badge">Beta is live! Click to learn more.</div>
            <h1>Evolve your Assets.<br>Secure the Future.</h1>
            <p>Evolute is a premier crypto infrastructure for modular liquidity, cross-chain validation, and institutional scale.</p>
            <div>
                <button class="btn-white">Enter Ecosystem</button>
                <button class="btn-dark">Whitepaper</button>
            </div>
        </main>

        <div class="bottom-logo">
            <div style="width: 30px; height: 30px; background: #fff; border-radius: 50%; opacity: 0.9;"></div>
        </div>
    </div>

    <script>
        const canvas = document.getElementById('canvas');
        const gl = canvas.getContext('webgl');

        let mouse = { x: 0.5, y: 0.5 };
        window.addEventListener('mousemove', (e) => {
            mouse.x = e.clientX / window.innerWidth;
            mouse.y = 1.0 - (e.clientY / window.innerHeight);
        });

        const vs = `attribute vec2 pos; void main() { gl_Position = vec4(pos, 0.0, 1.0); }`;

        const fs = `
            precision highp float;
            uniform float u_time;
            uniform vec2 u_res;
            uniform vec2 u_mouse;

            float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
            
            float noise(vec2 p) {
                vec2 i = floor(p); vec2 f = fract(p);
                vec2 u = f*f*(3.0-2.0*f);
                return mix(mix(hash(i + vec2(0,0)), hash(i + vec2(1,0)), u.x),
                           mix(hash(i + vec2(0,1)), hash(i + vec2(1,1)), u.x), u.y);
            }

            void main() {
                vec2 uv = gl_FragCoord.xy / u_res.xy;
                vec2 centeredUv = (gl_FragCoord.xy - 0.5 * u_res.xy) / min(u_res.y, u_res.x);

                // Original Background Structure
                float columns = 8.0;
                float colIndex = floor(uv.x * columns);
                float colEdge = step(0.02, fract(uv.x * columns)); 

                // Mouse Wave Logic
                float dist = length(uv - u_mouse);
                float wave = sin(dist * 12.0 - u_time * 2.5) * smoothstep(0.45, 0.0, dist);

                // Fractal Movement inside the columns
                float speed = u_time * 0.15;
                float n = noise(vec2(uv.x * 2.0, uv.y * 1.5 - speed + colIndex + wave * 0.25));
                n += 0.5 * noise(vec2(uv.x * 4.0, uv.y * 3.0 + speed + wave * 0.15));

                // Gradient mapping
                float light = smoothstep(0.3, 0.7, n);
                vec3 baseColor = vec3(0.04, 0.02, 0.01); 
                vec3 orange = vec3(1.0, 0.4, 0.1);
                vec3 highlight = vec3(1.0, 0.8, 0.5);

                vec3 finalColor = mix(baseColor, orange, light);
                finalColor = mix(finalColor, highlight, pow(light, 4.0));

                float mask = colEdge;
                float centerGlow = 1.0 - length(centeredUv * 0.8);
                
                gl_FragColor = vec4(finalColor * mask * (centerGlow + 0.2), 1.0);
            }
        `;

        function compile(gl, type, src) {
            const s = gl.createShader(type);
            gl.shaderSource(s, src); gl.compileShader(s);
            return s;
        }

        const prog = gl.createProgram();
        gl.attachShader(prog, compile(gl, gl.VERTEX_SHADER, vs));
        gl.attachShader(prog, compile(gl, gl.FRAGMENT_SHADER, fs));
        gl.linkProgram(prog); gl.useProgram(prog);

        const buf = gl.createBuffer();
        gl.bindBuffer(gl.ARRAY_BUFFER, buf);
        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1,-1,1,-1,-1,1,-1,1,1,-1,1,1]), gl.STATIC_DRAW);

        const pos = gl.getAttribLocation(prog, "pos");
        gl.enableVertexAttribArray(pos);
        gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);

        const tLoc = gl.getUniformLocation(prog, "u_time");
        const rLoc = gl.getUniformLocation(prog, "u_res");
        const mLoc = gl.getUniformLocation(prog, "u_mouse");

        function loop(t) {
            canvas.width = window.innerWidth; canvas.height = window.innerHeight;
            gl.viewport(0, 0, canvas.width, canvas.height);
            gl.uniform1f(tLoc, t * 0.005);
            gl.uniform2f(rLoc, canvas.width, canvas.height);
            gl.uniform2f(mLoc, mouse.x, mouse.y);
            gl.drawArrays(gl.TRIANGLES, 0, 6);
            requestAnimationFrame(loop);
        }
        requestAnimationFrame(loop);
    </script>
</body>
</html>

AI PROMPT

Create a "Evolute | Institutional Crypto Infrastructure" component. Implement custom GLSL shaders for visual effects. Apply glass-morphism / backdrop blur, gradients, layered shadows, hover transitions. Color palette: #ff7e33, #050302. Layout: Flexbox, full-screen fixed canvas background, full-viewport sizing. Interactivity: mouse tracking, click interactions, continuous animation loop. Use procedural noise for organic visual effects.